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Old Feb 03, 2006, 02:44 PM // 14:44   #21
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its kinda stupid really, i mean, making each side a political side was a bit dumb of ANET. With all this anti-game sentiment at the mo, especially in america (Jack Thompson *cough*) that all seems to be coming from the far right its hard to imagine most gamers putting themselves in the conservative camp. It seems to me that Luxons will be the larger faction, but possible not the strongest. It also seems that the faction you chose is linked to this allegiance thing, which is linked to guilds. All very confusing.

I wil be the Luxons for one good reason. Anyone ever see Farscape? i did, and it wasnt bad, and luxons was the name of a tribal style race in that series that also seemed to live by the principles that they will in GW.

Coinsidence? we shall see....

*ducks away in blinding flash of light and smoke*

ps. sorry bout the dramatics, but a last line like that cant just end with me walking out stage left now can it?
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Old Feb 03, 2006, 03:42 PM // 15:42   #22
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So far, it sounds like:
Quote:
Originally Posted by gangguard
petrified forest
vs.
Quote:
Originally Posted by gangguard
magical walking machines
Obviously, most people are gonna choose Luxons. How can a petrified forest EVER compete with magical walking machines?

Last edited by azunder; Feb 03, 2006 at 03:44 PM // 15:44..
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Old Feb 03, 2006, 03:49 PM // 15:49   #23
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Quote:
Originally Posted by Ensign
As of right now it appears that the Luxons are the carebears and the Kurzicks are the assholes.
Dont forget, there's a third faction too. Maybe thats where all the asshole carebears are going to end up.

Jack Thompson isnt conservative, he's insane.

Last edited by fallot; Feb 03, 2006 at 03:53 PM // 15:53..
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Old Feb 03, 2006, 04:18 PM // 16:18   #24
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Just remember I was first to say it in another thread... lol

Kurzicks RULE!!! Luxons Drool!!! NAW NAW NAW NAW NAW lol

of and Watch out for the carebear stare. lol
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Old Feb 03, 2006, 04:33 PM // 16:33   #25
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Kurzicks for me. Since everyone wants to join giant robot pirate faction, most of the skilled PvPers are going to go to Kurzick to get some easy kills. I plan on joining them. I likes my faction (the spendable kind).
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Old Feb 03, 2006, 07:53 PM // 19:53   #26
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Quote:
Originally Posted by Esrever
Kurzicks for me. Since everyone wants to join giant robot pirate faction, most of the skilled PvPers are going to go to Kurzick to get some easy kills. I plan on joining them. I likes my faction (the spendable kind).
Hmmm, didn't think about that.

Meh, I'll play Luxon and either adapt or die.
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Old Feb 03, 2006, 07:54 PM // 19:54   #27
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I agree with the comment that Luxon = Alliance, Kurzick = Horde. This is purely from a popularity/population standpoint, not saying that these factions resemble each other stylistically.

And for those of you who played Dark Age of Camelot, Luxon = Albion (the Arthurian realm with the most mass-market appeal) and Kurzick = Midgard or Hibernia (the underpopulated Norse and Celtic realms with less mass-market appeal).

In my experience playing both DAoC and WoW, the overpopulated realm tended to rely more on strength in numbers and less on skill. As a result, if you gave me a random team of 8 albs and 8 mids, I would bet on the mids to win most of the time.

Assuming that you always end up with equal numbers of opposing players per match in Factions, it means that Luxons will see "no opposing team joined" more often than Kurzicks. So Kurzick players will get more action.

If the "large PvP battles" or "PvP explorable areas" in Factions permit unbalanced numbers of players, then Luxons will outnumber Kurzicks most of the time. So Luxons will be able to relax and win through sheer numbers, while Kurzicks will be forced to play smarter to win against greater numbers.

Pick Luxon if you like them from a role-playing or aesthetics point of view, but pick Kurzick if you want to to have more targets to kill.
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Old Feb 03, 2006, 08:26 PM // 20:26   #28
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Quote:
Originally Posted by Ensign
I'm saying that all the carebears zerg the faction with the most mass-market appeal, all the assholes end up in the other faction to kill the carebears, and the 'winner' depends on whether or not the game rewards player skill or sheer numbers.

As of right now it appears that the Luxons are the carebears and the Kurzicks are the assholes.

I'll play for whichever side provides me with the most fresh meat.

Peace,
-CxE

So true... 'flashbacks to EQ Tallon Zek'... and unfortunately it doesn't normally work out overly well for one side. If you're an 'underdog' type like myself you're simply more likely to get zerg'd outta there. But I'm hopeful yet.

Be interesting to see how they do this, it's also interesting to note where MMORPGs implemented this, you usually could see the content from both sides by simply playing on another server (or even allow same account same server different guild/different side). Here all your characters are in one guild and thus undoubtedly one side. One server... not sure how that pans out.

You could have a second account (say family) be another side, but they couldn't be in your guild nor I'm guessing group with you? That was another oddity of the early implementations to bring up EQ team server again, ugh Pandemonium... the 'Pandas' (think carebear item whoring guild) really brought the ugliness of how a poor implementation can ruin a game - those keeping to their sides/teams couldn't hurt the turncoats. Meh.

I'm still kind of surprised, from early descriptions didn't sound like some PvErs would have to side-up, now their latest is pick a side and have at it.

Can't wait to get some SOLID reports on how this is shaping up.
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Old Feb 03, 2006, 08:30 PM // 20:30   #29
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Quote:
Originally Posted by fallot
Dont forget, there's a third faction too. Maybe thats where all the asshole carebears are going to end up.
Jack Thompson isnt conservative, he's insane.

Maybe this speaks to the true PvErs who don't have to be embroiled?
Thus it might be more for those who want to see all the content and avoid the craziness, or even a way to start with the content and later pick a side?

If so might make a lot more sense than starting the game/early into it/you guild already going one way and you're locked into a limited experience.

Me? Right now I'm happily the head of a teeny tiny guild so I guess I have my options open before I dive back into PvP - might work out well. This thread actually might have single-handedly made me decide to keep it around
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Old Feb 03, 2006, 09:53 PM // 21:53   #30
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I think this is a "replacement" for worlds at war we have now with Hero’s Ascent / HoH and not going to be as intrusive as people things for C2.

You have only two factions, like there is with three "servers" used to determine equivalent of favor in C2 for control of area's like FOW / UW. Of course server will still help determine C1 worlds at war.
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Old Feb 03, 2006, 10:03 PM // 22:03   #31
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Quote:
Originally Posted by EternalTempest
I think this is a "replacement" for worlds at war we have now with Hero’s Ascent / HoH and not going to be as intrusive as people things for C2.
Not as intrusive? From what I've read it will effect prices at the very least.

That seems pretty intrusive to me....
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Old Feb 03, 2006, 10:34 PM // 22:34   #32
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Quote:
Dont forget, there's a third faction too. Maybe thats where all the asshole carebears are going to end up.
Jack Thompson isnt conservative, he's insane.
Third faction is simple. Luxons, Kurzicks, and Neutral :-P. I imagine that, given their record of never forcing anyone to do anything they don't want, Anet would provide for an "I want to play the game but I don't want to rule the world" option. Ye'd obviously miss some content in the choice, but some people just don't like dealing with PvP or Faction Wars or any of that. For them, Guild Wars is a co-op game, and they want it to stay that way.

As for Jack Thompson...I'm waiting for some intelligent, occult-oriented gamer to hire the blasted exorcist already.
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Old Feb 04, 2006, 01:21 AM // 01:21   #33
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Permission to be a neutral asshole carebear please ?


To be honest I don't give a monkeys about all the factions stuff. Just lead me to the pve and the story and don't let the pvp get in my way or affect my game in anyway thanks.
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Old Feb 04, 2006, 06:26 AM // 06:26   #34
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Quote:
Originally Posted by Andy_M
Permission to be a neutral asshole carebear please ?


To be honest I don't give a monkeys about all the factions stuff. Just lead me to the pve and the story and don't let the pvp get in my way or affect my game in anyway thanks.
I have a feeling that will be even more impossible in Factions than it is in Prophecy...

know how you can only enter FoW and UW when your country has favor?

Well guess what! In Factions, elite quests will only be accessible to top tier guilds...

I hope Anet changes their mind on this, or I'm mis-reading something...

(This is from the new article posted, there's a thread discussing it)

It's on the official FAQ too:
Quote:
Guilds can join together to form guild alliances. Allied guilds share Alliance chat and can visit each other's guild halls. Alliances can also gain control of cities and towns in Cantha by participating in Alliance Missions, which give them the ability to trigger events and gain access to exclusive areas.
http://www.guildwars.com/aboutgw/faq...ctions-faq.php

Here's the other thread to discuss:

http://www.guildwarsguru.com/forum/s...d.php?t=116476

Anyway, here's a different description of the Factions from that article:

Quote:
Canthans: Players were introduced to the Canthans in the first release. The Xunlai Agents (account storage NPCs) are from this nation. They are generally wealthy merchants and traders. As a group, Canthans are very cosmopolitan and worldly. Their country is lead by an emperor, who inherited the title from his father.

Kurzicks: Highly religious and made up of talented crafters and artisans, this culture resides in a petrified forest (the result of Shiro's death wail 200 years ago). Their buildings are highly ornate and masterfully crafted out of the gigantic fossilized trees. In general, these people respect artisans, titles of nobility, and the established order of things.

Luxons: Once a seafaring nation, this nation has had to adapt since the sea has been turned to jade (the result of Shiro's death wail 200 years ago). They travel across the petrified water using huge magical walking machines. Because of this transition, they have become a mostly nomadic culture, using easily portable materials to make shelter able to be picked up and moved at a moment's notice. As a group, this culture respects strength above all else.

The Luxons and Kurzicks have a tremendous hatred for one another. The reasons for this stem mostly from a dispute over resources. Each side currently controls lands and resources that the other would like to get a hold of, and as a consequence, they are at a constant state of war. Players will be able to ally with either one of these nations, thus creating a system in which guild wins advance the cause of one side or the other, changing the political face of the world.
So, it sounds like there will only be two playable factions?

And the summary changed to "talented crafters and artisans" vs. a "culture respect[ing] strength above all else".
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Old Feb 04, 2006, 06:40 AM // 06:40   #35
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Quote:
Originally Posted by Mordakai
So, it sounds like there will only be two playable factions?
"Players will be able to ally with either one of these nations" doesnt necessarily mean that they wont be able to stay neutral.
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Old Feb 04, 2006, 06:47 AM // 06:47   #36
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I am willing to bet it would be faction exclusive area, kind of like national favor, but in faction.

So if a faction won say ToA, then that faction alone would be able to enjoy the resources.
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Old Feb 04, 2006, 07:23 AM // 07:23   #37
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Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Hmmmmmmmmmmmmmmmmmmm

Who to pick they both sound equally stupid to me.
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Old Feb 04, 2006, 06:07 PM // 18:07   #38
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A-net would probably find some way to balance the two sides, so that the Luxons don't massacre the Kurzicks or something. I am personally going for the Kurzicks. Giant Robot Walkers don't appeal that much to me.
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Old Feb 04, 2006, 08:44 PM // 20:44   #39
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Luxons i bet here for the guild alliance, We the Mystic Shadow Soliders will be the Enorcement of luxon rule, just like a Roman Legion =)
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Old Feb 04, 2006, 10:13 PM // 22:13   #40
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lol Mostly I'm just going where my guild decideds to go. Sounds like it might be pretty pointless to not have your entire guild in the one faction, so if my guild goes luxon, like they've been talking about, I go luxon. There would be nothing worse than having a line drawn down the middle of the guild that we've all worked so hard to build.
Besides, there is nothing really inherently good or evil about either side. Sure the idea of religious conservatists doesn't sound all that good to me, but remember that often "a highly religious society" does NOT go in hand with "appreciation of art and culture". There really are only a handful of occassions in history where a rich culture of arts and crafts has existed side by side with highly religious (conservatist) society.
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